Post by eriklehnsherr on Apr 7, 2012 22:36:00 GMT -5
Player Name:(Name you go by)
Name:Erik Lehnsherr
Age:Roughly in his late fifties early Sixties
Gender:Male
Species:Human
Affiliation: X-Men
Apperance:(One good paragraph,can also have a picture)
Personality:(Two good paragraphs minimum)
Equipment:Magneto's Helmet:
Armor:
Powers:Magnokinesis: Magneto has near-limitless control of all forms of magnetism, whether natural or artificial, to manipulate any metal. He recently proved able to effectively contain the power of a Celestial . Magneto can maintain total control of an entire planet's electromagnetic field and manipulate it accordingly. Magneto has harnessed magnetism to stop armies, raise islands from ocean floors, move mountains, change the course of rivers, and threaten to devastate the world with apocalyptic floods and continent shaking earthquakes. Magneto once blanketed the entire globe with a self-generated electromagnetic pulse that caused widespread devastation. Moreover, he can use his magnetic powers in more than one way simultaneously. He can completely assemble a complicated machine within seconds through his powers. It is unclear whether Magneto's power is psionic or purely physiological in nature.He can also generate electromagnetic pulses of great strength and generate and manipulate electromagnetic energy down to photons.
Magnetic Force-Fields: Magneto usually protects himself with a personal force field that he can quickly expand to protect large areas. His force field has withstood the effects of multiple nuclear weapons, volcanic eruptions, the depths of space and attacks from multiple Avengers or X-Men, including Phoenix, Thor, and even Galactus. Magneto can also use his force fields to hit or trap an enemy.
Magnetic Flight: Magneto is also capable of sustaining flight for very long distances and at varying speeds. He apparently has several means by which he achieves flight, one of which is by gliding along the planet's natural magnetic lines of force, another by simply creating a repulsive force between himself and the planet, propelling himself thus. By using his magnetic powers, Magneto can virtually travel at trans-light speeds; however, in order to travel in space, Magneto also requires his force field to breathe.
Geomagnetic Link: Magnus is tied very closely to Earth's EM Field. As is it effected, so is he. He knows instinctively all that happens to it, and with this link, is granted an odd sort of immortality. Earth lends him strength by it's simple existence. He draws on it all unconsciously.
Matter Manipulation: Magneto is able to manipulate matter even to the subatomic level for a number of purposes. This might explain why, his not limited to objects with metallic properties and is able to manipulate objects with non metallic properties like wood, stone, plastics etc.
Metallic Bonding: Magneto has recently presented the power to atomically bond metallic substances to any designated surface material. This newly developed technique allows Magneto to blend metallic alloys with the earth, water, and air (HoM).
Organic Iron Manipulation: Magneto can control the traces of iron within organic matter, which allows him to have full control over an opponent's body. He can manipulate the iron-enriched blood-flow to one's brain to induce aneurysms or unconsciousness, alter thoughts and perceptions, or blank a person's mind completely. He can even remove ferrous compounds from the bloodstream entirely through a person's skin. Magneto has used his magnetic abilities to extract the Adamantium bonded to Wolverine's biomolecular skeletal structure.
Electromagnetic Sight: By concentrating, Magneto can perceive the world around himself as patterns of magnetic and electrical energy. He can perceive the natural magnetic auras surrounding living beings.
Superhuman Strength: Under normal conditions, Magneto possesses the physical strength of a well conditioned athlete. However, he can channel vast amounts of magnetic energy through his body for the purpose of granting himself vast superhuman strength which limits are unknown. Whatever those limits might be, he is ultimately able to lift far in excess of 100 tons with ease.
Superhuman Stamina: As a result of increasing his strength, he dramatically increases the overall efficiency of his musculature. While magnetically enhanced, his muscles produce considerably less fatigue toxins during physical activity than the musculature of a normal human. Magneto can exert himself physically for up to at least a few days before the build up of fatigue toxins in his blood starts to impair him.
Superhuman Durability: Under normal conditions, Magneto possesses the physical durability of a well conditioned athlete. However, he can channel vast amounts of magnetic energy through his body for the purpose of granting himself vast superhuman durability, to the point he can shrug off punches to the face from super humans such as Namor and Colossus while weakened and remain unharmed.
Superhuman Reflexes: He naturally possesses enhanced reflexes. He can further enhance this reflexes with magnetic energy, to the point he can pluck out of the air with his hand, superhumans as swift and fast as the likes of Northstar with ease.
Electromagnetic Spectrum Manipulation: Although Magneto's primary power is magnetism, he can also project or manipulate any form of energy within the electromagnetic spectrum. He can fire and absorb bolts of electricity and magnetic force, reverse lasers and other forms of radiation or energy, create enough intense heat as infrared radiation to level a city, manipulate gravity, and become invisible by deflecting visible light around his body. Infrared radiation is part of the electromagnetic spectrum, which also includes visible light, radio waves, ultraviolet light, gamma rays, and x-rays -- Magneto can project any of these. Magneto has demonstrated the capacity to produce a wormhole, and to safely teleport himself and others by means of the wormhole.
Telepathic Resistance: Magneto has trained himself extensively for fighting telepaths, and is resistant to telepathic attack. This training is similar to that given to the X-Men and New Mutants by Professor X, although the effects are further augmented with the aid of his helmet, his own Electromagnetic powers can also interfere with telepathic assaults. Additionally, Magneto is possessed of a strong will, which also aids him in resisting telepathic assaults.
Skills:
Genius-level Intellect: A mastermind, Magneto is a genius in various scientific fields. He is an expert on genetic engineering and mutation, with knowledge far beyond that of contemporary science. He can create artificial living beings, mutate humans in order to give them superhuman powers, instill genetic mind-control, create adult clones of human beings and manipulate the genetic structures of these clones during their development. His discoveries in particle physics would revolutionize the field and place him among the giants of scientific history if they were to be revealed. He has designed magnetically-powered aircraft and spacecraft, space stations, an underground complex said to be a masterpiece of automated technology that would do Tony Stark or Reed Richards proud, complex robots and computers, magnetically-powered generators, and machines capable of nullifying mutant powers within a radius of several miles.
Military Training: Magneto is a skilled strategist and has more than a rudimentary knowledge of hand-to-hand combat.
Excellent Strategist: Magneto is an excellent strategist, tactician, and skilled leader.
Multilingual: Magneto is fluent in English, French, Polish, Russian, Hebrew, Arabic, Ukrainian, German, and Yiddish
Weakness:
Physical Condition: Magneto's ability to wield his superhuman powers effectively is dependent upon his physical condition. When severely injured, his body is unable to withstand the strain of manipulating great amounts of energy. When his powers are not at their peak, he also appears to have greater difficulty controlling forces other than magnetism. There is a possibility that Magneto simply has a genetic predisposition to magnetism that simply makes it easy for him to manipulate it. Magneto also is limited by the fact that he needs food, water and oxygen in order to survive. He is also susceptible to physical and mental fatigue that can ultimately affect his ability to adequately use his powers, especially if he overuses them in a short amount of time.
Family:
Quicksilver: Son, alive
Scarlet Witch: Daughter, Deceased
Horus: Son, unknown status
Rogue: Wife
History:In general, the guidelines should be, where they were born, how they got their powers (if they are mutants), and where they are today
other:
Note: Most information for Magneto was taken from marvel wikipedia and is credited for the information.
Roleplay Sample
Name:Erik Lehnsherr
Age:Roughly in his late fifties early Sixties
Gender:Male
Species:Human
Affiliation: X-Men
Apperance:(One good paragraph,can also have a picture)
Personality:(Two good paragraphs minimum)
Equipment:Magneto's Helmet:
Armor:
Powers:Magnokinesis: Magneto has near-limitless control of all forms of magnetism, whether natural or artificial, to manipulate any metal. He recently proved able to effectively contain the power of a Celestial . Magneto can maintain total control of an entire planet's electromagnetic field and manipulate it accordingly. Magneto has harnessed magnetism to stop armies, raise islands from ocean floors, move mountains, change the course of rivers, and threaten to devastate the world with apocalyptic floods and continent shaking earthquakes. Magneto once blanketed the entire globe with a self-generated electromagnetic pulse that caused widespread devastation. Moreover, he can use his magnetic powers in more than one way simultaneously. He can completely assemble a complicated machine within seconds through his powers. It is unclear whether Magneto's power is psionic or purely physiological in nature.He can also generate electromagnetic pulses of great strength and generate and manipulate electromagnetic energy down to photons.
Magnetic Force-Fields: Magneto usually protects himself with a personal force field that he can quickly expand to protect large areas. His force field has withstood the effects of multiple nuclear weapons, volcanic eruptions, the depths of space and attacks from multiple Avengers or X-Men, including Phoenix, Thor, and even Galactus. Magneto can also use his force fields to hit or trap an enemy.
Magnetic Flight: Magneto is also capable of sustaining flight for very long distances and at varying speeds. He apparently has several means by which he achieves flight, one of which is by gliding along the planet's natural magnetic lines of force, another by simply creating a repulsive force between himself and the planet, propelling himself thus. By using his magnetic powers, Magneto can virtually travel at trans-light speeds; however, in order to travel in space, Magneto also requires his force field to breathe.
Geomagnetic Link: Magnus is tied very closely to Earth's EM Field. As is it effected, so is he. He knows instinctively all that happens to it, and with this link, is granted an odd sort of immortality. Earth lends him strength by it's simple existence. He draws on it all unconsciously.
Matter Manipulation: Magneto is able to manipulate matter even to the subatomic level for a number of purposes. This might explain why, his not limited to objects with metallic properties and is able to manipulate objects with non metallic properties like wood, stone, plastics etc.
Metallic Bonding: Magneto has recently presented the power to atomically bond metallic substances to any designated surface material. This newly developed technique allows Magneto to blend metallic alloys with the earth, water, and air (HoM).
Organic Iron Manipulation: Magneto can control the traces of iron within organic matter, which allows him to have full control over an opponent's body. He can manipulate the iron-enriched blood-flow to one's brain to induce aneurysms or unconsciousness, alter thoughts and perceptions, or blank a person's mind completely. He can even remove ferrous compounds from the bloodstream entirely through a person's skin. Magneto has used his magnetic abilities to extract the Adamantium bonded to Wolverine's biomolecular skeletal structure.
Electromagnetic Sight: By concentrating, Magneto can perceive the world around himself as patterns of magnetic and electrical energy. He can perceive the natural magnetic auras surrounding living beings.
Superhuman Strength: Under normal conditions, Magneto possesses the physical strength of a well conditioned athlete. However, he can channel vast amounts of magnetic energy through his body for the purpose of granting himself vast superhuman strength which limits are unknown. Whatever those limits might be, he is ultimately able to lift far in excess of 100 tons with ease.
Superhuman Stamina: As a result of increasing his strength, he dramatically increases the overall efficiency of his musculature. While magnetically enhanced, his muscles produce considerably less fatigue toxins during physical activity than the musculature of a normal human. Magneto can exert himself physically for up to at least a few days before the build up of fatigue toxins in his blood starts to impair him.
Superhuman Durability: Under normal conditions, Magneto possesses the physical durability of a well conditioned athlete. However, he can channel vast amounts of magnetic energy through his body for the purpose of granting himself vast superhuman durability, to the point he can shrug off punches to the face from super humans such as Namor and Colossus while weakened and remain unharmed.
Superhuman Reflexes: He naturally possesses enhanced reflexes. He can further enhance this reflexes with magnetic energy, to the point he can pluck out of the air with his hand, superhumans as swift and fast as the likes of Northstar with ease.
Electromagnetic Spectrum Manipulation: Although Magneto's primary power is magnetism, he can also project or manipulate any form of energy within the electromagnetic spectrum. He can fire and absorb bolts of electricity and magnetic force, reverse lasers and other forms of radiation or energy, create enough intense heat as infrared radiation to level a city, manipulate gravity, and become invisible by deflecting visible light around his body. Infrared radiation is part of the electromagnetic spectrum, which also includes visible light, radio waves, ultraviolet light, gamma rays, and x-rays -- Magneto can project any of these. Magneto has demonstrated the capacity to produce a wormhole, and to safely teleport himself and others by means of the wormhole.
Telepathic Resistance: Magneto has trained himself extensively for fighting telepaths, and is resistant to telepathic attack. This training is similar to that given to the X-Men and New Mutants by Professor X, although the effects are further augmented with the aid of his helmet, his own Electromagnetic powers can also interfere with telepathic assaults. Additionally, Magneto is possessed of a strong will, which also aids him in resisting telepathic assaults.
Skills:
Genius-level Intellect: A mastermind, Magneto is a genius in various scientific fields. He is an expert on genetic engineering and mutation, with knowledge far beyond that of contemporary science. He can create artificial living beings, mutate humans in order to give them superhuman powers, instill genetic mind-control, create adult clones of human beings and manipulate the genetic structures of these clones during their development. His discoveries in particle physics would revolutionize the field and place him among the giants of scientific history if they were to be revealed. He has designed magnetically-powered aircraft and spacecraft, space stations, an underground complex said to be a masterpiece of automated technology that would do Tony Stark or Reed Richards proud, complex robots and computers, magnetically-powered generators, and machines capable of nullifying mutant powers within a radius of several miles.
Military Training: Magneto is a skilled strategist and has more than a rudimentary knowledge of hand-to-hand combat.
Excellent Strategist: Magneto is an excellent strategist, tactician, and skilled leader.
Multilingual: Magneto is fluent in English, French, Polish, Russian, Hebrew, Arabic, Ukrainian, German, and Yiddish
Weakness:
Physical Condition: Magneto's ability to wield his superhuman powers effectively is dependent upon his physical condition. When severely injured, his body is unable to withstand the strain of manipulating great amounts of energy. When his powers are not at their peak, he also appears to have greater difficulty controlling forces other than magnetism. There is a possibility that Magneto simply has a genetic predisposition to magnetism that simply makes it easy for him to manipulate it. Magneto also is limited by the fact that he needs food, water and oxygen in order to survive. He is also susceptible to physical and mental fatigue that can ultimately affect his ability to adequately use his powers, especially if he overuses them in a short amount of time.
Family:
Quicksilver: Son, alive
Scarlet Witch: Daughter, Deceased
Horus: Son, unknown status
Rogue: Wife
History:In general, the guidelines should be, where they were born, how they got their powers (if they are mutants), and where they are today
other:
Note: Most information for Magneto was taken from marvel wikipedia and is credited for the information.
Roleplay Sample