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Post by Mister Sinister on Sept 19, 2012 3:16:48 GMT -5
This will be Sinister's official Monstropedia, it keeps a list over all of the creatures either created and used by Mister Sinister, so, if anyone needs some generic badguys, you are all more than welcome to use creatures and things from this list. (Also, a little note about the Extractor Goliath, if someone use them and they take a sample, please inform me so I can keep track of what samples of who Sinister got, alright?) Entry 1# Extractor Goliath:This Creature is one model of the Goliath series. An Extractor Goliath is a humanoid shaped being, ten feet tall, four dot five across the shoulders, their whole body muscular and fit. It's skin is a concrete gray, their eyes a dark green and their nether part of the body built like an action-figure, no genitalia at all. Each individual is capable of lifting a car with ease, even tilting trucks if given a minute or so. This great strength that is a common theme among the Goliath series also results in them being incredibly resilient to blunt force trauma and impact like most bullets. knifes and other kinds of blades are advised when fighting these beings physically. They are not created with higher brain functioning and are little more than apes, thus having no resistance to mental attacks like telepathy. Specific trait for the model:A specific trait of the Extractor Goliath is that they are designed to extract samples from individuals of genetic value such as mutants and super beings. This is done through a device implanted in their hands that, when activated, pulls back the flesh of it's fingers , displaying 3.5 inches claws claws made of a metallic alloy. These claws are actually tubes that, when getting in contact with blood or any other fluid containing genetic samples will suck up said fluid. Afterwards, a small teleportaion device is activated in the hand containing the sample, returning the Extractor Goliath to Sinister's base. If the hand is severed after taking the sample, the hand will go alone. also, since the mass of the Extractor Goliath is so vast, the teleportation process will usually take around five seconds, dissolving the Extractor Goliath to the point of vanishing, aka teleporting.
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Post by Mister Sinister on Sept 19, 2012 3:34:01 GMT -5
Entry 2# Carrion AngelThis creature is the first in the Carrion Angel series. A Carrion Angel is a mostly humanoid shaped being who, if stretched to stand completely straight, would stand five feet tall. a Carrion Angel is very skinny in build, having more sinews than muscle, thought they are able to carry a grown human being by the claws with the power of their wings that each stretches 14 feet. Otherwise they hold little in physical strength, relying on speed and agility instead. The Carrion Angel's skin is a sickening green, it's mouth filled with two rows of jagged teeth. It have little to no hair on it's body, only having a white, plume-like gathering along it's neck. it's nipples and crotch covered by black hair. Unlike the Goliath series, the Carrion angel does have a gender, all of them being female. The Carrion Angel posses four fingers on each hand, each finger ending in a sharp, 6 inches long talons. Their feet having four toes ending in 5 inches long talons. Each Carrion Angel is capable of reaching speeds up to 150 mph. Though a Carrion Angel generally flies below the height of clouds at 6,500 feet, they are capable of reaching a height of 10,000 feet with little effort. as earlier mentioned, their wings are strong enough to carry aloft at least 200 pounds in addition to the Carrion Angel's own body weight and possesses the agility to maneuver through a crowded city, even subway tunnels or a building site.
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Post by Mister Sinister on Sept 19, 2012 11:50:07 GMT -5
Entry 3# PsycholockThe accelerated in-vitro growth that was used to create the Psycholock leads to several unusual physical characteristics. For example the unhealthy pale and sometimes purple skin. The jaw is also rather reduced in size and has several little teeth. The most dramatic physical characteristics is the result of the plastic “umbilical cords” plugged into the specimen since it was a fetus. The perforations have generated a severe disturbance in bone and soft tissue development, leading to the formation of deep cavities surrounded by swollen flesh in the thorax and abdomen. All in all it looks like a creature that skipped all faces between the embryo stage and old hood. This is pretty much what happens every time. On the other hand, the Psycholock has an insanely highly developed neural system and the spine bifurcates at the dorsal region. The portion that is unattached to the body lacks of any support function, it’s purely neural. The creature also has two lumps that are in fact concentrations of brain cells a kind of proto-brains one could say, one at the point of the tail and another close to the back of the head. The hornlike structures that can be seen on top of Psycholock's head is actually highly developed, sensitive organs, similar to antennae. The rounded tips of it's fingers and toes have similar properties. Due to it's extremely strong mind and telepathic abilities, Psycholock is physically very weak and vulnerable to nearly any kind of physical damage if it's attacker can get close enough. The strength of it's psychic powers makes it unnecessary to develop much in the way of muscles, meaning that Psycholock moves around by levitating it's own body. What also contributes to this atrophy is the fact that the thing was bred in a tube. Important note: Sinister have placed several subconscious orders and locks inside the Psycholocks minds, guaranteeing that they remain loyal and completely under his control. Powers:A Psycholock is in possession of: Telekinesis- Psycholocks use this to move around, but is able to lift a full eighteen wheeler with moderate concentration. Mind Control- Psycholocks are able to take control of weaker minds, and make them do their bidding, making excellent canon-fodder out of civilians for example. Telepathy- The ability to read a person’s mind, sometimes with and mostly without their permission. Psycholocks are very adept at using this ability and usually tend to relay their findings back to a leader Psycholock who sorts through the information, relaying anything interesting back to their Master, Sinister. Telepathic Communication/commandeering- The ability to communicate mentally, back and forth with others. Psycholocks are very VERY adept at this and is able to broadcast over distances up to 5,500 feet. This ability is mostly used to commandeer other beasties or unwilling soldiers as well as organizing much more complicated strategies than what the beasts usually are capable of. Astral Projection- The ability to form a projection of oneself which can travel vast distances, and on the astral plane. This feat is accomplished by separating a psychic’s “spirit” from their physical body. Due to their weak bodies, A Psycholock is UNABLE to do this because it's body would turn unconscious and fall to the ground, which in turn would guarantee broken bones, torn sinews and probably brain damage. Psionic Scanning- Using it's mind, Psycholocks is capable of scanning an area around them for individual’s Intentions. This is different than regular telepathy, because it is not as in-depth and tends to warn about incoming danger. Psi-Bolts- Psycholocks is capable of producing bolts of pure psionic energy which are capable of stunning, injuring, or even killing an enemy if enough energy is applied. These bolts work by forcibly overriding an enemy’s mind, which is obviously, quite painful. Mental Link- Psycholocks is capable of forming a temporary telepathic link with individuals which can help them monitor their movements. This link decreases with distance. This ability is used when they commandeer larger squads of beasties Psionic Blending- Psycholocks are able to project a constant field of mental suggestions which affect the people around them. This energy makes bystanders not notice them, or not think that they are out of place. Psycholocks are also capable of expanding this field to affect other beasts around them, each Psycholock capable of hiding up to 17 beasts. Psionic Shielding- Like most well trained telepaths; Psycholocks is capable of projecting psionic shields which protects them from other telepaths mental invasions and attacks.
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Post by Mister Sinister on Sept 19, 2012 12:43:28 GMT -5
Entry 4# The FailuresSinister is, if nothing else, a practical man. Always working and experimenting, creating new creatures on an almost daily basis, there is bound to be failures, and a lot of them. What is probably more surprising is that most of the failures actually is capable of living without much difficulty. Thus, Sinister decided to use these failures as a kind of security and canon-fodder. The failures are kept on most of his bases, and can at a moment’s notice be teleported to any part of their respective locations (the bases) as well as basically anywhere else within Apocalypse's control and used to attack intruders. Their powers and abilities as well as appearance varies from individual to individual, the only constant is Sinister’s total control over them and their complete loyalty to him. They most likely cannot be convinced to betray him, but some can be controlled. (What their powers will be is up to the participants in the thread they are used in, of course everyone has to agree. They can be seen as random mobs if you will)
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Post by Mister Sinister on Sept 19, 2012 12:47:27 GMT -5
Entry 5# GatherflyThe Gatherflies are another of Sinister’s ingenious inventions. They are small insects a bit smaller than a normal fly whose sole purpose is to gather genetic material from the field much like the Grey Goliath’s. Unlike their brutish colleagues, the Gatherflies braves hazardous fields of combat or sneaks in on unsuspecting prey, perhaps gathering a tissue sample or hair sample, or, much preferred, a blood sample. The sample is usually collected with their agile, hollow tongue, which, in regard of the blood sample, is gathered very much like a mosquito gathers blood. Tissue samples are gathered with its extremely sharp teeth and strong jaws, enabling it to cut a sample without the target even noticing. The sample, regardless of it being blood, hair or tissue, is then stored in the for this very purpose created storage sac that is it’s abdomen. (Like the Grey Goliath, samples will not be gathered without the member whose character is the target agrees)
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Post by Mister Sinister on Sept 19, 2012 12:51:32 GMT -5
Entry 6# Mobile Engineering and Experimental Research Assistants. Codename: M.E.E.R.A.Spider Variant M.E.E.R.A.’s are one of Mister Sinister’s newest inventions and one of the only ones not meant for actual combat. The purpose of the MEERA’s is instead to assist Sinister in his research and oversee some of his experiments that their master himself deems of too little importance for his personal supervision. Though they are loyal only to Sinister, they are also programmed to assist in any way they can, which in theory means that as long as someone does not speaks in hostile ways about their master, one should be able to gain their assistance. The M.E.E.R.A. is, seen in the most basic way, a hybrid of flesh and machine, a M.E.E.R.A. is usually created by taking a perfectly healthy and normal human girl, of the age between 15 and 17 then remove her body from the navel and down, replacing it with a mobile platform to ensure enhanced mobility, then enhance the girl’s remaining body with technology to the point that about 15 % of the former girl is still human, making it capable of making decisions of it’s own while also able of comprehending what exactly it is their masters is doing, yet guaranteeing it’s functionality long after a normal human’s expected lifespan. In theory, the resulting M.E.E.R.A. will have lost all individuality, though it remains to be seen if this is actually the case.
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Post by Mister Sinister on Sept 19, 2012 12:55:09 GMT -5
Entry 7# Leviathan baseThe Leviathan base is a rather strange sight to behold, and one that takes a great amount of resources to create. At the moment, only three of these exist, and only one of them is finished and in use. The basic premise of the Leviathan base is to basically create a living, aquatic base. The reason is simple. The base can fool any scanner scanning the oceans for metal or submarines, and it can move around as needed. Of course, the one in use hides out in the Mayan Grave at a depth of 3.8 miles. The animal itself is a cross between a shelled snail and a fish, and besides being the size of Hawaii it is totally docile. It should also be noted that the beast grows with half a mile a week once the generators are installed and half a mile in three weeks until the generators are installed. The creature got a long, fish like tail, with fins at the end and along it’s spine. It’s upper body and head is covered by a large shell with two fins protrude from it’s neck as well as what can best be described as it’s shoulders. The beast’s body and shell have then, once it reached a sufficient size, been to a degree hollowed out and the created space have then been filled with the base, several machines have also been used to keep its internal organs safe. The Leviathan base can survive solely on the power generated by the before mentioned generators inside the base in its body, though it uses krill and other small animals as added nourishment. If the base inside it was to be damaged, there is a good chance the creature could survive for a long period, if not it’s whole natural lifespan, as long as the generators were undamaged since the generators is powered by the Leviathan base’s own bloodstream. The potential lifespan of the Leviathan base is currently unknown.
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Post by Mister Sinister on Sept 19, 2012 12:57:45 GMT -5
Entry 8# StalkerThe Stalker is a beast of Sinister’s creation with one goal in mind, to hunt down and terminate a single or several targets. Something they are in fact frighteningly good at. A stalker is the epitome of a natural predator. They are huge, muscular bipedal beasts, standing at a smashing 11.5 feet tall with dark blue colored skin to better hide in the dark, relying of a highly advanced form of echolocation registered through their skin to orientate themselves with. This advanced form is so good that it does not matter if it is they or others that are the source of sound; they can use them all to orientate themselves. Further more, they have a highly advanced sensing organ located in the location of their neck, that makes it possible for them to find a scent who’s source have passed by up to more than six days prior at distances up to 4 miles. A Stalker can run at speeds up to 25 mph for 3 hours before starting to show signs of fatigue. Due to the incredible sense of smell, pheromones would affect the stalker easily with any number of effects in mind. It is also possible to overload their sense of hearing, like if 50 cars were honking at the same time or explosions surrounded them as well as any kind of ultrasound weapon were used on them. Their advanced echo sensing organs also makes any kind of vibrational-based attacks extremely effective. The Stalker is also equipped with five, 7 inches claws on each hand, each capable of tearing though titanium, thus enabling them to not only tear through most kind of protection, but also crawl on nearly any surface by simply tearing into it. Their feet each possess three 5.5 inches claws of the same level of strength. Though their mouth’s are not a primary weapon, a target captured by their claws may still be bitten by the Stalker, their jaws and teeth almost as strong as their claws, each tooth 3 inches long. As an added bonus, the Stalker is equipped with a 17 feet long, highly mobile and agile tongue of a tissue with the strength of steel, equipped with a stinger containing a paralyzing toxin that can paralyze a grown human for up to 4 hours. The strength of a Stalker’s skin means that a grenade explosion can hit them directly with their skin barely bruising. If wounded, their increased healing factor can close bullet and slice wounds in seconds and even renew a lost limp in a six minutes time. If one manages to destroy their brain however, they die instantly. The stalkers is controlled by a telepathic bond that can be broken, though this can result, if no new bond is placed, in the Stalker going into a murderous frenzy, or, if a new bond is established, the telepath having to attempt to contain their murderous and feral nature. Due to this problem of control, Stalkers are deployed in teams of two on longer hunts or hunts of high priority targets or simply a lone individual in case of shorter hunts or lower priority targets. The Stalker has a very one-track mind when it comes to targets and will leave others than their target/s alone unless attacked.
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Post by Mister Sinister on Sept 19, 2012 13:00:22 GMT -5
Entry 9# FlayerThe Flayer is much like the Stalker in functionality and demeanor, but there are some key differences. First of all is it’s size, a Flayer is 36 feet long and stands at 20 feet when on all fours, which is it’s preferred way of movement, unlike the Stalker who is a bipedal beast. The Flayer’s hands are much more animalistic than the Stalker’s with only 3 fingers placed in a triangular shape with one claw in front of the others. The scythe-like claw on the front finger is 9 inches in length while the others are 6.7 inches. The claws are capable of tearing through most metals and alloys with the exception of Vibranium and Adamantium. While the Flayer is much like it’s cousin the Stalker, in regard to it’s lack of eyes and way of orientating itself, it’s skin is even more armored than the Stalker with a thick carapace covering it’s head, arms, shoulders, back, legs and tail. The carapace is made of a dense enough material to be able to resist temperatures up to that of a Nuke and down to -173 Celsius as well as nearly any kind of blade and projectile weapon except from weapons made of Vibranium and Adamantium. Unlike the Stalker, the Flayer is not in possession of a tongue of any important length, but is instead in possession of an almost whip-like 23 feet long tail. Further more, the Flayer is, unlike the Stalker, equipped with mechanical upgrades as well as it’s biological upgrades, specifically a kind of reactor that grants the Flayer the ability to shoot both fire and a kind of napalm-like substance at anything within a 19 feet range. These mechanical enhancements also increases the strength of the Flayer as well as it’s speed, enabling it to run at speeds up to 37mph for 4 hours straight without any sign of fatigue. Once the time limit has been reached however, the Flayer risks a fatal meltdown if it continues to run. Two vents sticks out from The Flayer’s back, allowing extra heat and excess amounts of the napalm like fluid a way of exit. The vents are not a structural weakness however since the amount of heat and occasional napalm-like liquid ensures that a grenade would melt before it could be pushed inside and most materials would melt before any pressure could build inside the reactor. The belly of the Flayer is a weak point however since no additional armor could be added due to the sake of mobility, it is only as strong as a Stalker in that area. Also, the Flayer’s stomach area is littered with emergency and extra vents that provide access to the reactor, meaning a well-placed shot could have fatal consequences for the Flayer, meaning that it will explode with a 430 feet2 radius. Any mutant with an ability to influence metal would also have a huge advantage over the Flayer. Further more, all weaknesses that apply to the Stalker also apply to the Flayer, so does its one track mind. Due to the fact that creating a Flayer takes a huge amount of time and resources, Sinister does not bother with creating that many of them and will likely have only one at any one base of operations if said base is important to him.
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